My Favorites

Wednesday, May 27, 2015

Writing Ideas - New Novel, part 412, Building Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

27 May 2015, Writing Ideas - New Novel, part 412, Building Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

Creative ideas don't suddenly come flowing from any mind.  They can be built from a prepared mind.  The mistake of inexperience and youth is that creativity is a function of birth or accident.  It is neither.  An intelligent person who spends decades in study can teach themselves to be creative.  They should become creative as a matter of course. 

I think creativity comes primarily out of inter and not intra-discipline thinking.  Intra-discipline is thinking within a primary area.  I know that many great ideas come out of intra-discipline study and thinking.  However, these are the types of creative ideas you would expect.  For example, a person studies aeronautics for twenty years--you would expect creative ideas in aeronautics.  Many of these intra-discipline ideas will be based on evolution and not revolution.  So, what if you want revolution.  Or, what if you want super-creativity--for example, aeronautical ideas applied in non-aeronautical areas or solutions.  That is super creativity.  To get to super creativity requires inter-discipline thinking and study.

Inter-discipline means between disciplines.  In a corporate culture, you might get together experts in various fields to discuss unrelated or inter-related problems.  You would then hope for super creative solutions to pop up  by the interaction of the different disciplines.  By yourself, the problem is harder but easier.  Let's apply this inter-discipline  idea to the world of fiction. 

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea 

Tuesday, May 26, 2015

Writing Ideas - New Novel, part 411, more Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

26 May 2015, Writing Ideas - New Novel, part 411, more Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

Creativity is work--didn't I already say that?  If you imagine that anyone can give you a magic equation to produce great (or any other) ideas, you just aren't thinking right.  I already wrote that you must spend years and hours in study if you want to be creative.  There really isn't a creative gene.  You have to desire to create more than you desire to do most everything.  Let's put it this way, if you are a TV addict, you need to use all that time you spend in front of the TV creating and studying.  If you are an outdoor enthusiast, you need to start spending time in creativity and study outdoors or bring it indoors.  Everything you currently do must change to ensure you are studying and thinking.  That is the only way you will nurture a creative mind.

You might say, I'm studying TV to write a script.  So study TV.  Studying TV doesn't mean watching TV.  Studying TV means reading scripts, studying scripts, and thinking about scripts.  Only then may you watch the actual show to see how the director made the script into a show.  After a few years of that, it means writing scripts.

The reality of creativity is this--if you think you can become a part time creator by being a part studier, you will never be a creator at all.  More on how to create.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea 

Monday, May 25, 2015

Writing Ideas - New Novel, part 410, Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

25 May 2015, Writing Ideas - New Novel, part 410, Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

How to generate ideas may be more pertinent to getting a novel length idea, but then again, maybe not.  All creative ideas come from the same process: consume, think, produce.  My experience tells me that most people don't spend enough time consuming (reading and study) and thinking to get to producing.  Many say, I just can't get any good ideas.  Or, I had one great idea, but it petered out.  As they say, with luck even a blind squirrel can find a nut.  You might stumble across one great idea in your life and make a fortune with it.  Unfortunately for you, that hasn't been my experience either.  Most creative people have lots and lots of ideas.  Some are great, some are lame, and some can be used to a purpose.  Usually creative people discard more ideas than they use. 

The real indicator to whether you have consumed and thought enough is that you are getting ideas.  You should keep a journal, like I do.  When you get an idea, jot it down.  If it is a good and usable idea, fluff it out.  If it fluffs nicely, produce something.  Until you've spent a few years in study, reading, and thinking, don't come whining to me that you don't have any great ideas.  If the ideas aren't in your brain now, you have to stuff them in. 

This still doesn't answer the question of generating ideas.  I'll get to that.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea 

Sunday, May 24, 2015

Writing Ideas - New Novel, part 409, Producing Creativity and Entertainment in Scenes Developing the Rising Action

24 May 2015, Writing Ideas - New Novel, part 409, Producing Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

Consume, think, produce... I've moved a little out of the lane of technology extrapolation.  That is a subject I'd like to get back to.  I really haven't written about all the aspects of extrapolation, and we are barreling toward the intellect very fast.  For the moment, let's loo at producing.

I wrote that I have a partially developed idea I would like to write about.  I know, if I started to write on it--the creativity would come.  I could write a great novel on the theme I've part-way imagined.  It might not be as good as I would like.  Right now, I'm in the process of editing multiple works that I never took the time to correct.  I've been getting great and creative ideas that I've turned into fun novels so quickly that I haven't had much time to edit the previous novels.  I'm in that process right now.  I have corrections from one of my readers and I'm going through the novels based on the editing ideas I've shown you.  I haven't had the time to produce marketing material for Escape.  The fact I'm still using the temporary title should tell you a lot.  By the way, I'm thinking a good title might be Escape from Freedom  Perhaps that's too hokey.

In any case, the way to turn consuming and thinking into creativity is to accomplish the art.  If you write, then write.  If you are ready for creativity to hit, it will come out in the writing.  You might say, well I need an idea first--yeah you do.  I've written about this before, but I can always reprise with some more information.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Saturday, May 23, 2015

Writing Ideas - New Novel, part 408, more Thinking Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

23 May 2015, Writing Ideas - New Novel, part 408, more Thinking Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

In my world and in my opinion, creativity comes out of work--the work of study and thinking.  Reading is simply a means of study.  I hold to Plato's (Socrates') kathartic view of creativity.  The creator (artist) immerses himself in great knowledge, art, literature, science, ideas, music, poetry and creates inspiration.  I was originally going to write "waits for inspiration."  I think waiting is part of the process, but taking the steps to create art (like writing) is an active process and not an inactive process. 

Taking the concept of the kathartic view, you fill yourself with all kinds of great knowledge (and feelings to an extent) and you purge them through your art.  Look, I didn't invent it, the Greeks did--the concept is truly a picture of eating, processing, and producing.  In terms of art, that would be consuming knowledge, thinking, and producing.  The Greeks viewed this as a continual active process of the psuche (mind).  Consuming is active.  Thinking is active.  Producing is active.

Producing is active.  You don't wait for ideas to happen--you make them happen.  Now, I will tell you, I am cooking up another great novel idea right now--I just don't want it to come to fruition right away.  The reason is I'm completing some editing on previous novels, and I don't want to start on number 26 right away.  If I did, I would sit and write.  The act of producing a novel is writing.  If you want to create writing, you have to write.  Consume, think, produce...

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Friday, May 22, 2015

Writing Ideas - New Novel, part 407, Thinking Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

22 May 2015, Writing Ideas - New Novel, part 407, Thinking Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

Creativity is the result of thinking--there is no other means of bring creative.  The stupid, lazy, and ignorant cannot be creative.  Only the intelligent, industrious, and educated.  Intelligent is a process of thinking and education for most people (study).  Industrious is a good habit and trait.  Education is a result of study and reading.  Thus, I am convinced with all my being that most people can become creative through reading, study, and thinking.  The thinking is the important part.

First you have to have something to think about.  The true fault of this age is to give children and adults an inadequate education that they imagine to be sufficient.  Education is a process and not an end.  I have three degrees resulting in a Ph.D. and I don't consider my education to be complete or sufficient.  I am continually in study.  Most of my study is in technology, but on my own, I invest hours per day in the study of other fields like literature, art, and music.

If you remember, the creative process is a journey and not an end.  Creativity is the work of decades and not a blast of insight.  In fact, where do you think the knowledge came from for anyone's blast of insight.  I assure you, Madam Curie spent decades in study and thinking to come to her insights on radiation.  Einstein spent decades in the study of math and science to come to the simplest declarative notion of relativity (and many other things).  Heisenberg worked and thought for decades to come to his conclusions on matter.  The world of creativity is one of study and thought--period, dot.               

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Thursday, May 21, 2015

Writing Ideas - New Novel, part 406, Why Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

21 May 2015, Writing Ideas - New Novel, part 406, Why Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

You might ask: where's the creativity?  If finding the new and the unique is based in knowledge and study, then where's creativity?  Let's add to knowledge and study--contemplation.  Whatever your field of inquiry or whatever your area of interest, you can only discover new things through thinking about what you know and contemplating what they might become.  Creativity is about thinking.

The, what you are thinking about, is what you studied and what you read (what you know).  The point is the thinking.  I've met many people whom I think never thought about anything important in their lives.  On the other hand, with a little encouragement, I've never met anyone who hasn't thought about anything important.  In other words, everyone thinks about important stuff--few will speak about it without encouragement.  The author is like Plato or better, like Socrates, birthing ideas from the minds of men.  The only difference is the author is the midwife to his own ideas.

There is more to it than that however.  Study, reading, and thinking, prepare and build the mind to be able to create ideas.  Those ideas come from thinking about tangible, important, and good stuff.  It does not come unbidden to the minds of men--ever.            

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Wednesday, May 20, 2015

Writing Ideas - New Novel, part 405, more Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

20 May 2015, Writing Ideas - New Novel, part 405, more Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

So, really, if you write science fiction, how are you going to write science fiction if you don't understand science?  How can you write about new and innovative science (in science fiction) if you aren't knowledgeable about the most modern science?  Do you really think a science dunce or lay person or uneducated person can really extrapolate about technology?  Perhaps that's the problem with science fiction today--too much dystopian without science.

I think it's easy to understand that to write about new and unique science, you need to know about--science.  You won't get very far without the science in the science fiction.  So, study. and start now--it will take you about 10 to 20 years of scientific inquiry to get to the point where you can develop innovative science--an that's what new or unique science is.  I think Asimov wrote that science that can be imagined can be developed--or something like that.  If you can imagine it, it can be true. 

The point for writers is then taking a new or unique scientific idea and using it creatively.  For example, looking at an iPhone and seeing what an iPhone will look like in 10, 100, 1000, or 10,000 years.  That is technological extrapolation.            

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Tuesday, May 19, 2015

Writing Ideas - New Novel, part 404, Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

19 May 2015, Writing Ideas - New Novel, part 404, Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

Yo, my gig is technology.  I've spent over 30 years of my life in the study of aviation and other technology.  For me, technology really gets my creativity going.  I live at the forefront of aviation technology, but because aviation touches so many other fields, I know a great deal about the edges of that technology.  I can think up something new and extrapolated in moments.  I can imagine a world of extrapolated technology--especially in my fields.  Not only that, I can write about it.  I invented the electronic book (I called it an ebook) in 1984.  My book, A Season of Honor was finally published in 2008--long after the ebook was a reality.  I proposed new technology for spaceships and shuttles in my Dragon and the Fox Chronicles.  In my unpublished novels, I extrapolate even more technology.  The point is this--I can create all kind of new ideas and unique ideas in technology because I have spent years and years of study in technology.  I am immersed in technology.  I live in technology.  This is the entire point of extrapolating a subject area.

If you don't understand the relationship between study and reading and creativity, you won't ever become a creative person.  Creativity comes out of understanding.  Every creative person knows this.  Perhaps a blind squirrel may stumble across a nut every now and then, but a person can't develop a creative idea without a background of study and learning.  This is why every business should encourage some degree of eccentricity in their engineers.  I've found that the more eccentric, the more studied and the more creative.  It might not be always true, but wouldn't you want to take a risk like that?  The newest and most exciting product.            

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Monday, May 18, 2015

Writing Ideas - New Novel, part 403, more Personal Imagination Creativity and Entertainment in Scenes Developing the Rising Action

18 May 2015, Writing Ideas - New Novel, part 403, more Personal Imagination Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

Let's look a little more at imagination before we move to technology.  You do realize we are treading on the edges of intellectual extrapolation (logic).  The use of imagination is a reflection of logic and intellect.  That doesn't mean everything out of imagination is logical, but to use it in a novel--it must be.  We'll get to this in more depth later, but unless it is logical (or can be made to seem logical through the writing), it can't be used as a basis for novel writing or stories.  Imagination isn't the thinking of thoughts outside of reason--imagination is the thinking of new or unique thoughts that make sense. 

You can write all kinds of nonsense you want, but if it doesn't make sense, no one will read it.  If it isn't entertaining or exciting (understandable), it isn't worth reading.  Imagination is harnessing thoughts and reason not the thinking of thoughts that can't be understood by others.  And so we get back to the basis for the imagination.  Imagination isn't discovered by the stupid and the unlearned.  Imagination is found by harnessing intellect and knowledge. The proof lies in the imagination of the young--it isn't very imaginative or interesting.  It is a great beginning and should be nurtured--just like the art and intellect of the young.  They aren't going to get anywhere without intensive study and use of their intellect--neither will you.     

This is the power of imagination coupled to reading and study.  I'll look at technology next.      

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Sunday, May 17, 2015

Writing Ideas - New Novel, part 402, Personal Imagination Creativity and Entertainment in Scenes Developing the Rising Action

17 May 2015, Writing Ideas - New Novel, part 402, Personal Imagination Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

Let's reflect a little on imagination.  I'll eventually get around to a lot on imagination.  The immediate question should be: how do you excite your imagination?  The imagination has its roots in knowledge and intellect.  Really, if you think about it, the intellect gives a drive for the imagination, so a smart child will participate in imaginative play, but their imaginations are barely formed.  Like the stories of young children (and most older children), their imaginings are unexciting and devoid of real worth or strength.  On the other hand, take a smart child who plays imaginatively and provide them a definitive education--they will be able to imagine enough to produce a passible story.

Let them read intensively for a few more years and study in the same field, and they might be able to imagine something beyond the norm.  Give them a few years of intensive study and reading in a narrow field and they might discover (imagine) something entirely new.  With a million words of writing under their belts, they might be able to write down an exciting story about their new idea.

This is the power of imagination coupled to reading and study.  I'll look at technology next.      

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

Saturday, May 16, 2015

Writing Ideas - New Novel, part 401, Personal History Creativity and Entertainment in Scenes Developing the Rising Action

16 May 2015, Writing Ideas - New Novel, part 401, Personal History Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

Although I advise you to look for the real in developing creativity, you still have to make it real in your writing.  Whatever the source, the events and incidents must fit in your writing and progress the plot, theme, and characters.  I routinely use the events from my life to find resources for recording true stories and events.  Every one of my aviation adventures is a true story without much embellishment.  You can read them at www.WingsoverKansas.com.  This is exactly what I mean by adapting events through creativity or using historical events to excite creativity.  This isn't the usual way I develop creative ideas for my novels or other fictional literature.

There are other ways to use historical extrapolation.  Let's look at the use of technological and intellectual extrapolation first as a basis for historical extrapolation for fiction. 

I wrote an entire series in this blog about technological extrapolation for writing science fiction.  I won't repeat that series, but I will note again, that the basis for the science in science fiction is the knowledge and study of science.  I'll look at this in more detail.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative