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Wednesday, February 22, 2017

Writing Ideas - New Novel, part x47, Creative Elements in Scenes


22 February 2017, Writing Ideas - New Novel, part x47, Creative Elements in Scenes

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.

2. Entertain your readers.

3. Ground your readers in the writing.

4. Don't show (or tell) everything.

     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

5. Immerse yourself in the world of your writing.

All novels have five discrete parts:

1.  The initial scene (the beginning)

2.  The rising action

3.  The climax

4.  The falling action

5.  The dénouement

I finished writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Curse.  This might need some tweaking.  The theme statement is: Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.  

Here is the cover proposal for Sorcha: Enchantment and the Curse

Cover Proposal

The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I started writing my 28th novel, working title Red Sonja.  I’m also working on my 29th novel, working title School.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:

1.  Scene input (easy)

2.  Scene output (a little harder)

3.  Scene setting (basic stuff)

4.  Creativity (creative elements of the scene: transition from input to output focused on the telic flaw resolution)

5.  Tension (development of creative elements to build excitement)

6.  Release (climax of creative elements)

 

How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.

 

For novel 28:  Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.

 

For novel 29:  Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.

 

These are the steps I use to write a novel:

 

1.      Design the initial scene

2.      Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)

a.       Research as required

b.      Develop the initial setting

c.       Develop the characters

d.      Identify the telic flaw (internal and external)

3.      Write the initial scene (identify the output: implied setting, implied characters, implied action movement)

4.      Write the next scene(s) to the climax (rising action)

5.      Write the climax scene

6.      Write the falling action scene(s)

7.      Write the dénouement scene

 

Here is the beginning of the scene development method from the outline:

 

1.      Scene input (comes from the previous scene output or is an initial scene)

2.      Write the scene setting (place, time, stuff, and characters)

3.      Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.

4.      Write the scene using the output and creative elements to build the tension.

5.      Write the release

6.      Write the kicker

 

I started with creative elements in scenes.  If you look at the scene outline above and the scene development outline also above, you will see that creative elements are the means to write a scene.  I also wrote to define creative elements.  They are a little complex to explain so I gave some explanations.  To be as specific as possible, a creative element is an object or idea from the scene setting that the characters interact with in a scene.  I further defined good creative elements as those that are used to create entertainment and excitement in a scene.  I use these terms (entertainment and excitement) interchangeably because to me excitement equals entertainment.  My writing style is rather easy and laidback so you can have writing that is too energetic and therefore too exciting to be entertaining, but that is a whole other problem.

 

The author develops a scene first with setting.  You can’t have a scene without it.  The ideas, place, stuff, things, characters, clothing, objects, buildings, furniture, and all in the setting are all elements in the setting (setting elements).  They all have the potential to become or be creative elements.  For example, a character walks over to a desk and picks up a pen.  He fiddles with it during a conversation.  The pen has become a creative element.  Now, if that is all, the author has failed as an author.  In writing, there is only one reason to draw our attention to the pen.  That is the pen must further the storyline, plot, and theme.  This is the absolute point about creative elements, the author uses them, not just to engage and entertain within the scene, but to engage and entertain throughout the novel.  Thus, to turn a setting element into a creative element means the author intends for the pen to be an important element in the novel.  Personally, I’d be happy to see all author understand the importance of setting elements and their use as creative elements, but all creative elements have a purpose beyond the scene.  This is why I spent more than one week going through creative elements from a novel setting and a plot setting level.  My point was to draw your attention to the levels of creative elements.  Creative elements at the setting level continue through the entire novel—as setting elements that always play as creative elements.  Those creative elements directly from the plot also act through the entire novel.  Think about the pen.  If the novel is about a pen, then the pen might fall into a creative element in the novel setting and the plot.  On the other hand, most novels are not about a pen.  The pen introduced as a setting element becomes a creative element when a character picks it up and uses or plays with it.  The pen might be simply there to sign a document, a contract, write a note, or other mundane purpose.  Or the pen might connect the plot in some way to the theme or to the storyline.  Why set it, introduce it, and use it unless the author has a greater purpose for it. 

 

In the scene outlines, one for the overall scene and the other a method to write a scene, the author chooses creative elements for the scene that connect to the plot and the climax (telic flaw resolution).  The author chooses these elements for the purpose of entertainment in the scene and the novel.    

 

More tomorrow.


For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

Tuesday, February 21, 2017

Writing Ideas - New Novel, part x46, Creative Elements in the World of my Science Fiction Novels, Escape from Freedom


21 February 2017, Writing Ideas - New Novel, part x46, Creative Elements in the World of my Science Fiction Novels, Escape from Freedom

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.

2. Entertain your readers.

3. Ground your readers in the writing.

4. Don't show (or tell) everything.

     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

5. Immerse yourself in the world of your writing.

All novels have five discrete parts:

1.  The initial scene (the beginning)

2.  The rising action

3.  The climax

4.  The falling action

5.  The dénouement

I finished writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Curse.  This might need some tweaking.  The theme statement is: Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.  

Here is the cover proposal for Sorcha: Enchantment and the Curse

Cover Proposal

The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I started writing my 28th novel, working title Red Sonja.  I’m also working on my 29th novel, working title School.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:

1.  Scene input (easy)

2.  Scene output (a little harder)

3.  Scene setting (basic stuff)

4.  Creativity (creative elements of the scene: transition from input to output focused on the telic flaw resolution)

5.  Tension (development of creative elements to build excitement)

6.  Release (climax of creative elements)

 

How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.

 

For novel 28:  Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.

 

For novel 29:  Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.

 

These are the steps I use to write a novel:

 

1.      Design the initial scene

2.      Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)

a.       Research as required

b.      Develop the initial setting

c.       Develop the characters

d.      Identify the telic flaw (internal and external)

3.      Write the initial scene (identify the output: implied setting, implied characters, implied action movement)

4.      Write the next scene(s) to the climax (rising action)

5.      Write the climax scene

6.      Write the falling action scene(s)

7.      Write the dénouement scene

 

Here is the beginning of the scene development method from the outline:

 

1.      Scene input (comes from the previous scene output or is an initial scene)

2.      Write the scene setting (place, time, stuff, and characters)

3.      Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.

4.      Write the scene using the output and creative elements to build the tension.

5.      Write the release

6.      Write the kicker

 

To me, the most interesting themes are about worlds, people, and life that goes on around us that is hidden or unrealized.  I have developed this type of world and theme and used it to build creative elements for my plots and scenes.  I’ll use my own novels as examples for this.  I’m moving to my science fiction novels.  Escape from Freedom is a standalone science fiction novel that could spur a second novel.  I haven’t written another novel based on it yet, and I may not. 

 

The creative elements in a science fiction novel must first set the universe of the novel.  In Escape, the creative elements of the setting are: colony world, island, communism, workers, armed workers, party members, social control, sexual control, free nations, and technology.  The creative elements in this setting build a world that is mostly free but that has an island nation ironically named Freedom.  Freedom is an isolated nation that has no contact with any other nation on this colony world.  This forms the world of Escape from Freedom.

 

The plot of Escape has its own set of creative elements.  These work in the universe of the novel to form the storyline.  These creative elements are: the rebellious girl (V10+S10537 Rebecka, Reb), the pilot (Scott Phillips), the Development Center, the mishap, the hospital, the party member, the escape, and the desire to escape.  There are, of course, many many more creative elements.  I find it difficult to write the simplest of creative elements as an example because they as so interactive and complex in this novel.  I would have to say, this is a very complex science fiction novel because it takes concepts directly from the real world and turns them into an exaggeration of that real world.  This is one of the reasons I love historical novels.  In some ways, this science fiction novel is an historical novel.  It takes the real world and makes some simple changes that happen to be exaggerations to produce a chimera of the world we know.  When you read the novel, I think your reaction will be—this novel sounds like something the world could be if we aren’t careful. 

 

Back to the major idea in science fiction.  Of course science fiction must include science in the creative elements, but additionally, the creative elements, the setting, as well as other elements must be familiar to the reader in some way.  This familiarity allows the reader to accept and drop easily into the suspension of reality in the novel.         

 

I think what I’ll do next is give some examples of creative elements in a scene.  I’ll use examples from my newest novel and show how the creative elements fit into the scenes and the novel.

 

More tomorrow.


For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

Monday, February 20, 2017

Writing Ideas - New Novel, part x45, Creative Elements in the World of my Science Fiction Novels, The Ghost Ship Chronicles: Ddraig Goch


20 February 2017, Writing Ideas - New Novel, part x45, Creative Elements in the World of my Science Fiction Novels, The Ghost Ship Chronicles: Ddraig Goch

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.

2. Entertain your readers.

3. Ground your readers in the writing.

4. Don't show (or tell) everything.

     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

5. Immerse yourself in the world of your writing.

All novels have five discrete parts:

1.  The initial scene (the beginning)

2.  The rising action

3.  The climax

4.  The falling action

5.  The dénouement

I finished writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Curse.  This might need some tweaking.  The theme statement is: Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.  

Here is the cover proposal for Sorcha: Enchantment and the Curse

Cover Proposal

The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I started writing my 28th novel, working title Red Sonja.  I’m also working on my 29th novel, working title School.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:

1.  Scene input (easy)

2.  Scene output (a little harder)

3.  Scene setting (basic stuff)

4.  Creativity (creative elements of the scene: transition from input to output focused on the telic flaw resolution)

5.  Tension (development of creative elements to build excitement)

6.  Release (climax of creative elements)

 

How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.

 

For novel 28:  Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.

 

For novel 29:  Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.

 

These are the steps I use to write a novel:

 

1.      Design the initial scene

2.      Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)

a.       Research as required

b.      Develop the initial setting

c.       Develop the characters

d.      Identify the telic flaw (internal and external)

3.      Write the initial scene (identify the output: implied setting, implied characters, implied action movement)

4.      Write the next scene(s) to the climax (rising action)

5.      Write the climax scene

6.      Write the falling action scene(s)

7.      Write the dénouement scene

 

Here is the beginning of the scene development method from the outline:

 

1.      Scene input (comes from the previous scene output or is an initial scene)

2.      Write the scene setting (place, time, stuff, and characters)

3.      Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.

4.      Write the scene using the output and creative elements to build the tension.

5.      Write the release

6.      Write the kicker

 

To me, the most interesting themes are about worlds, people, and life that goes on around us that is hidden or unrealized.  I have developed this type of world and theme and used it to build creative elements for my plots and scenes.  I’ll use my own novels as examples for this.  I’m moving to my science fiction novels.  The Ghost Ship Chronicles are a series of five novels (so far).  They are titled after space ships.  The fifth is Ddraig Goch. 

 

In science fiction novels, the creative elements or at least one creative element must be based in science.  Usually, the writer is creating an entirely new universe.  That universe is based on the world we know, and the universe follows scientific ideas or concepts from the world we know.  It must be based on ideas and concepts familiar to the reader or there is no way the novel would be readable or interesting. 

 

The basic creative elements of the world of The Ghost Ship Chronicles are: mercantilism, capitalism, family traders, family trader space ships, trade, and love.  These are the basis of the universe of the novel.  I threw in love at the end because all five of these novels is ultimately about love. 

 

The universe of The Ghost Ship Chronicles is based on various cultures and societies on different planets but focuses on the mercantile and trading culture of the Family Traders.  The Family Traders have organized their society and culture aboard their ships on the principle of trade that also governs their commercial endeavors.  This colors and affects their society in many ways.  That is one of the entertaining creative elements or set of creative elements that form the universe of the novel.  By the way, this universe, even just considering the Family Traders, is so large, the reader is still discovering parts of it in the fifth novel.  

 

The plot line and theme of the novels in The Ghost Ship Chronicles is another level of complexity in creative elements.  Most specifically the creative elements in the plot and theme (as opposed to the setting) are:  warrior, prince, telepathic, power, spirit being, soul swap, lost ship, escape, loss, and love. 

 

I’m getting tired of this and I’m sure you are too.  I haven’t written Ddraig Goch yet.  If you look up the name you will see it is the name of a Welsh dragon.  Since I haven’t written the novel yet, I can’t write about the creative elements of the plot of the novel.  What I want to note is the levels and complexity of these novels.  Look—there is a universe level that defines the universe (world) of the novel.  There is a second level that defines the most basic concepts of the plot and theme.  There is another level directly related to the novel in play.  There is, of course, another level at that of the scenes.  Each scene has its distinctive and specific creative element(s) that define the tension and release and connect the scene to the rest of the novel.  Most of the creative elements at this level are interconnected in the overall scheme of the novel(s).  I should give an example.  Perhaps I will tomorrow. 

 

Ultimately, each creative element in each scene drives to the creative elements in the plot and the setting of the novel.  In a science fiction novel, the setting and the plot can and should have their own distinctive creative elements.  This is to some extent the power of science fiction and fantasy.  Fantasy is the same.  If you ever wondered why science fiction and fantasy is so popular, this is one of the reasons.  Science fiction requires creative elements as part of the setting, plot, and theme.  It also requires creative elements in the focus of all of these parts to be integrated into the whole.  What this means is there is a lot of great science fiction and a lot of poor science fiction.  Science fiction requires many creative elements.  The author has to provide strong and entertaining elements or the novel will be terrible.  On the other hand, science fiction and fantasy provides the writer with lots of creative elements—it is a characteristic of the genre.  The author should be able to write something, anything worthwhile with all this help in entertainment.  If this doesn’t prove how important creative elements are, I don’t know what will.     

 

I’m looking at my science fiction novels.  I’ll discuss the creative elements in Escape from Freedom next.

 

More tomorrow.


For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic